Registration
- Players must meet the following requirements
- osu!taiko rank #500-#10000
- Players ranked #200-#499 may only enter if they meet all of the following conditions:
- Fewer than 200 #1 scores in taiko
- Top play in taiko of 875pp or lower
- Have not held a taiko tournament badge (as a player)
- Players must meet these requirements as of the end of the registration period.
- Teams
- Each team may have at most one player ranked #200-#499.
- Team names must be suitable for being read out on stream. Names that are too long or inappropriate may be changed.
- Free Agents
- You may enter alone as a Free Agent (FA).
- FAs may form a team during the registration period. If you form a team, please re-register as a team.
- If you have not formed a team by the end of the registration period, you will be automatically paired into a team.
- Other
- You must join the tournament's Discord server.
- Tournament staff may not participate as players. (Commentators may participate.)
- Eligibility may be revoked based on the results of the osu! team screening.
Players and staff are expected to read these rules and follow them throughout the tournament. Intentional violations, such as abusing the rules, may result in penalties or disqualification. If anything is unclear, please ask.
Mappool
| Round |
Format |
Pool |
| Qualifiers | — | 4NM・1HD・1HR・1EZDT・1FM |
| Round of 16 | Bo9・1 BAN | 4NM・2HD・2HR・1DT・1EZDT・1FM・TB |
| Quarterfinals | Bo11・1 BAN | 5NM・2HD・2HR・1DT・1EZDT・1FM・1SR・TB |
| Semifinals | Bo11・1 BAN | 5NM・2HD・2HR・1DT・1EZDT・1FM・1SR・TB |
| Finals | Bo13・1 BAN | 6NM・2HD・2HR・1DT・1EZDT・2FM・1SR・TB |
| Grand Finals | Bo13・1 BAN | 6NM・2HD・2HR・1DT・1EZDT・2FM・1SR・TB |
- FM (ForceMod): Each team selects one of the following combinations:
- HD/HR、HDHR/HD、HDHR/HR、HDHR/HDHR、HDHR/NM(no mod)
- TB: Played with no mod.
- SR (SightRead): A slot intended to be played sightread.
- Each round has a private SR pool separate from the publicly released mappool.
- Once the map is picked, the referee performs !roll, and the map corresponding to the rolled number is selected from the SR pool.
- The number of maps prepared in the SR pool matches the maximum number of matches for each round. (QF: 8 / SF: 8 / F: 4 / GF: 3)
- See the SR (SightRead) section under Match Rules for full details.
- Not every player is guaranteed to play every SR map for the first time. Some players may have played a selected map before. Due to the limited number of maps and the amount of manual preparation involved, it is not possible to make this perfect.
- NF: NoFail is used on all maps.
A mappool showcase will be held roughly one week before each round, and the mappool will be published on the website. Maps edited specifically for tournament use may be used.
All maps in the mappool are test-played and replayed at standard resolution(16:9) using a skin with transparent sliders.
Match Rules
- Lobby Invites
- The referee will invite all players to the lobby 5 minutes before the match starts.
- Players may be up to 10 minutes late. Being more than 10 minutes late without a special reason will result in a forfeit.
- If neither team has both players present, the higher-seeded team will be awarded the win.
- There is no warmup.
- roll: Once ready, the captains roll by typing the !roll command in chat.
- The team with the higher roll picks first and bans second. The team with the lower roll bans first and picks second.
- BAN: Each team bans one map. TB (TieBreaker) cannot be banned.
- pick: Picks alternate between the two teams. Each team has 120 seconds to make their pick, followed by 120 seconds of preparation time
- Tie: The same map is replayed until a winner is decided. If it is a FM map, the mods may be changed.
- Timeout: Each team may use one 3-minute timeout per match.
- 1v1
- Each team may use 1v1 once per match.
- Declaring 1v1 during your team's pick changes that map into a 1v1.
- The player's name must be declared together with the map pick. (Great example: NM3 1v1->Drecksackblase)
- A map cannot be changed to 1v1 after it has been picked.
- The opposing team has 2 minutes to decide which player will participate. (There is no need to announce the player's name.)
- When used on a FM map, the only mods that may be selected are HD/HR/HDHR.
- Cannot be used for TB.
- SR (SightRead)
- Once a SR map is picked, the referee rolls to select the corresponding map.
- The map is played with no mod; mods cannot be selected.
- Once the map is selected and revealed, a 3-minute timer starts, and the match must begin within that time. If a team is not ready in the multiplayer room when the timer reaches 0, that team will be considered to have forfeited the map, and the opposing team will be awarded 1 point.
- If neither team is ready when the timer reaches 0, the higher-seeded team will be considered the winner.
- This 3-minute timer is intended to account for differences in map download times and is not time for practicing the map. Players may adjust their offset during this time, but whether they practice beyond that is left to each player's own sense of honor. (Since the map has already been revealed, it is impossible to completely prevent players from playing it, which is why the rule is structured this way.)
- Pick Time Exceeded
- Repeated or intentional cases may result in a warning. If the behavior continues, measures such as skipping the team's pick turn or forcing a random pick may be taken.
- Disconnects
- If a player disconnects for any reason within 20 seconds of a map starting, the referee will stop the play and restart the map.
- If the disconnect is intentional or happens repeatedly, the referee may choose not to restart the map at their discretion.
- If a player disconnects after 20 seconds, their score will count if they send a screenshot of the result to the referee. Without a submitted screenshot, the score will be treated as 0.
- Rescheduling
- The default match schedule takes players' time zones into account and avoids early-morning time slots.
- If you wish to reschedule, discuss it with the opposing team and submit a request through the Discord "reschedule" channel with a screenshot confirming the agreement.
- Rescheduling requests should generally be made at least 6 hours before the match. If there are unavoidable circumstances, please contact an Admin.
Malicious Conduct: Intentional or repeated misconduct may result in penalties for the team.
If the rules are changed or unexpected situations arise, we will announce them on the Discord server.